<3
CommentsThats awesome, great work.
Thank you!
Very good! I'm glad to see you've taken a crack at shading, which is nicely done but could be blended a little bit better. I like the animation, the timing seems good to me though I could do with a few more frames in the cartwheel to make it smoother, and I didn't get to see the walk in/walk out version but I think that the way you have it looped now is perfect
Keep it up! I'm seeing a ton of improvement and can't wait to see what you come up with next! -- Silly cheese... Yay! Thank you so much for your detailed comment, Zikes. I'm definitely going to work on less extreme shading (just uploaded a version with a less blindingly light corner, but that's just the beginning).
My original idea had more interim phases for the flip itself, but once I did the basic frames, I found I kind of liked the abruptness. It has a sort of impressionistic verisimilitude. Either that or I'm just talking out my ass to cover for my abject laziness. In any case, you've inspired me to give it a shot and see how it comes out. Nothing wrong with two versions, after all. Thanks again, Zikes. I really appreciate your helpful input. lol it's pretty easy to tell what's going on so you can go ahead and leave it impressionistically verisimilitudinous
There are a couple more things about the shading that catch my eye on closer inspection, though. It looks like you're shading using a square pattern instead of a circle, making a sharp corner that causes the highlight to look a little too solid. And I recall when I first saw the emote that for some reason the highlight appeared to me to be more of a spot of color on the emote rather than an actual highlight but I couldn't pinpoint exactly why, and it just hit me a little while ago: you have the highlight rotating with the emote. You have to remember that if you were to think of an emote as an actual 3D object it would be a solid color, it's when you shine a light on it that you get that highlighted/shadowed effect that you have to shade for. When the emote goes into a cartwheel the light source would remain in the same spot (upper left hand corner) while the emote spins, so the highlight & shading should remain the same while the face spins around -- Silly cheese... Zikes, have I ever told you you're a damn genius? Just real quick and dirty I softened the sharp edges of the shading and kept the light spot up top during the flip. What do you think? Thank you so much.
Much better!
I've been browsing around FF a little and noticed you've been making more emotes than you're letting on, I think you need to get them over here right away -- Silly cheese... Oh no, no. One must be picky over here among the pros, you see.
Ah but that's how you get all the good critiques
-- Silly cheese... I agree with Zikes on this, liv. Get them smilies from FF over here. Pronto!
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